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Petanque Life

Tävlingshantering

Court Marshals

Manage court assignments, call matches, ensure smooth flow of play.

I korthet

Court marshals are the operational tempo-keepers of the event — calling matches, assigning courts and unblocking the small frictions that otherwise compound into hours of delay. The platform gives them a live court board, push-based player calls and timing alerts that keep the day on schedule.

Motivation

Keeping things moving, problem-solving.

Kontext

A marshal is responsible for a zone of 10 to 30 courts, walking constantly between control table, public address position and the courts themselves. At a national event four to eight marshals split the boulodrome and coordinate by radio.

Their tempo is set by the longest match in their zone — they need to know the moment a court frees, who is waiting, and whether the next match is ready to play. Late teams, slow matches and weather pauses all compete for attention.

The role is part traffic controller, part diplomat: keeping play moving without bullying captains, and absorbing schedule pressure without panicking the players.

Behoven på djupet

1

A player call system with push notifications, public address integration and timed escalation so teams reach their court on schedule

Varför det är viktigt

Calling teams to the court is the single most repeated task of the day, and a missed call is the most common cause of a forfeit. Megaphones do not reach the parking lot or the bar terrace.

The marshal needs a call to fan out across every channel a player might be on — phone push, SMS, public address — and to escalate automatically if the team has not arrived within the call window. Without escalation the marshal walks the venue searching for missing players and the next match starts late.

Hur Petanque Life svarar

The call system fires push to the player app and SMS to registered numbers, simultaneously triggering a public address announcement through the venue audio if integrated, in the team's preferred language. A configurable timer (default 5 minutes) escalates with a second call and finally a forfeit warning to the marshal, captain and director, and the full call history is logged against the match for any later dispute.

2

A live court board showing availability, current match progress and estimated finish times to assign the next match instantly

Varför det är viktigt

Manually walking 30 courts to see which is free is unworkable at any scale; radio traffic between marshals fills the airwaves with 'is court 14 free yet'. A live board with current score and estimated finish time lets the marshal queue the next match for the right court, send the call early so players are on their way, and balance load across zones.

It also lets the director see the whole event at a glance.

Hur Petanque Life svarar

The court assignment board is fed by the live score SSE stream — current score, end count, estimated remaining time based on round average, assigned next match and any active disputes. Marshals assign upcoming matches by drag-and-drop or auto-assign within their zone, and the assignment propagates instantly to player calls, the public schedule and the press feed.

3

Schedule tracking with automatic alerts when matches run long, plus suggested adjustments to keep the overall day on time

Varför det är viktigt

A 90-minute target match that runs to 130 minutes pushes the entire schedule and burns through the lunch slot. By the time the marshal notices, three rounds are stacked behind it and players are circling the bar terrace asking what is happening.

Automatic alerts when a match crosses a time threshold let the marshal intervene early — speak to the captain, allocate a referee for time-keeping, or rearrange downstream matches before the cascade hits the public schedule. Suggested adjustments take cognitive load off the marshal in the busiest moments of the day.

Hur Petanque Life svarar

Each match tracks elapsed time against the format's expected duration. Threshold alerts (75 percent, 100 percent, 125 percent) ping the marshal with the affected court and recommended actions — speak to captain, request umpire, reshuffle next assignment.

The director sees the same alerts in summary form on the event console.

I praktiken

Round two at a 160-team triplette, 40 courts active. Marshal Anders watches the live board on his tablet as he walks zone B. Court 22 reaches 12-7; the board predicts 8 minutes remaining.

He drags the next match — team Lyon vs team Antwerp — onto court 22 and triggers the call. Both captains receive push and SMS within 3 seconds and the public address calls them by name. Court 18 alerts orange — 95 minutes elapsed on a target 90.

Anders walks over, finds a measure dispute that has stalled play, calls the duty referee from the same screen and the match restarts within 4 minutes. By the end of the round the board shows 78 of 80 matches complete on schedule; the two delayed courts are flagged for early next-round assignment, and the director console shows zone B running 6 minutes ahead of plan.

Så ser framgång ut

  • Player calls reach 95 percent of teams within 30 seconds across push, SMS and public address
  • Court reassignment from free to next match underway in under 60 seconds
  • Long-match alerts trigger before the schedule cascade — fewer than 5 percent of rounds run over by more than 15 minutes
  • Marshal manages 30 courts without radio traffic dominating the day
  • Forfeit-for-no-show rate drops to under 1 percent of matches

Se hur vi möter er roll

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